Get a Handle on the New Lord Skill Points
In the most recent update, the Lord Skill trees were significantly modified. This brings with it many questions, on how best to utilize your points for different types of presets. Today we will take a look at the skills on each tree, and lay some strategies and best practices out for skilling your Lord.
Your Lord and Skills
Lord skill trees add to the stats given by research, gear, etc. The maximum Lord level in the game is 120. Each Lord level gives additional skill points to add to your skill trees. Make sure you have a Lord XP Boost running at all times, but especially when you add the points. It can be purchased for gold, but the most advantageous way is the buy them through the Alliance Store.
Lord Skill Cost
The following chart shows the cost per level for upgrading your Lord.
Lord Level | XP |
---|---|
2 | 5,000 |
3 | 7,500 |
4 | 10,000 |
5 | 20,000 |
6 | 40,000 |
7 | 60,000 |
8 | 90,000 |
9 | 120,000 |
10 | 250,000 |
11 | 400,000 |
12 | 550,000 |
13 | 700,000 |
14 | 850,000 |
15 | 1,000,000 |
16 | 1,200,000 |
17 | 1,400,000 |
18 | 1,600,000 |
19 | 1,800,000 |
20 | 2,000,000 |
21 | 2,250,000 |
22 | 2,500,000 |
23 | 2,750,000 |
24 | 3,000,000 |
25 | 3,250,000 |
26 | 3,500,000 |
27 | 3,750,000 |
28 | 4,000,000 |
29 | 4,250,000 |
30 | 4,500,000 |
Lord Level | XP |
---|---|
31 | 5,000,000 |
32 | 5,500,000 |
33 | 6,000,000 |
34 | 6,500,000 |
35 | 7,000,000 |
36 | 7,500,000 |
37 | 8,000,000 |
38 | 8,500,000 |
39 | 9,000,000 |
40 | 10,000,000 |
41 | 11,000,000 |
42 | 12,000,000 |
43 | 13,000,000 |
44 | 14,000,000 |
45 | 15,000,000 |
46 | 16,000,000 |
47 | 17,000,000 |
48 | 18,000,000 |
49 | 19,000,000 |
50 | 22,000,000 |
51 | 25,000,000 |
52 | 28,000,000 |
53 | 31,000,000 |
54 | 34,000,000 |
55 | 37,000,000 |
56 | 40,000,000 |
57 | 43,000,000 |
58 | 46,000,000 |
59 | 50,000,000 |
60 | 100,000,000 |
Lord Level | XP |
---|---|
61 | 105,000,000 |
62 | 110,000,000 |
63 | 115,000,000 |
64 | 120,000,000 |
65 | 125,000,000 |
66 | 130,000,000 |
67 | 135,000,000 |
68 | 140,000,000 |
69 | 145,000,000 |
70 | 150,000,000 |
71 | 155,000,000 |
72 | 160,000,000 |
73 | 165,000,000 |
74 | 170,000,000 |
75 | 175,000,000 |
76 | 180,000,000 |
77 | 185,000,000 |
78 | 190,000,000 |
79 | 195,000,000 |
80 | 200,000,000 |
81 | 220,000,000 |
82 | 240,000,000 |
83 | 260,000,000 |
84 | 280,000,000 |
85 | 300,000,000 |
86 | 327,000,000 |
87 | 354,000,000 |
88 | 381,000,000 |
89 | 408,000,000 |
90 | 435,000,000 |
Lord Level | XP |
---|---|
91 | 469,000,000 |
92 | 503,000,000 |
93 | 537,000,000 |
94 | 571,000,000 |
95 | 605,000,000 |
96 | 651,000,000 |
97 | 697,000,000 |
98 | 743,000,000 |
99 | 789,000,000 |
100 | 835,000,000 |
101 | 881,000,000 |
102 | 927,000,000 |
103 | 973,000,000 |
104 | 1,019,000,000 |
105 | 1,065,000,000 |
106 | 1,111,000,000 |
107 | 1,157,000,000 |
108 | 1,203,000,000 |
109 | 1,249,000,000 |
110 | 1,295,000,000 |
111 | 1,341,000,000 |
112 | 1,387,000,000 |
113 | 1,433,000,000 |
114 | 1,479,000,000 |
115 | 1,525,000,000 |
116 | 1,571,000,000 |
117 | 1,617,000,000 |
118 | 1,663,000,000 |
119 | 1,709,000,000 |
120 | 1,755,000,000 |
Skill Presets
Before you start skilling your Lord, designate a preset for each type of activity you will be doing. For example, you will want at the very minimum an Economic Preset and a Battle Preset. However, with so many different combinations to choose from now, there is more room for specification.
Skill Requirements
There are two different trees to utilize; Economy and Battle. Don’t try and skill these both on one preset. Following is a list of each available skill, the requirements to open the next skill, and the benefits;
Economics
Skill | # Points to Progress | Bonus at Progression Point | Points | Max Bonus |
---|---|---|---|---|
Construction Speed I | 5 | 9% | 10 | 40% |
Research Speed I | 5 | 9% | 10 | 40% |
Food Production Rate | 5 | 5% | 10 | 20% |
Wood Production Rate | 5 | 5% | 10 | 20% |
food Gathering Speed | 5 | 5% | 10 | 20% |
Wood Gathering Speed | 5 | 5% | 10 | 20% |
Troop Capacity | 5 | 5% | 10 | 20% |
Troop Training Capacity I | 10 | 4% | 15 | 10% |
Troop Training Cost | 10 | 3.5% | 15 | 10% |
Troop Training Speed I | 10 | 7.5% | 15 | 20% |
Trap Attack | 10 | 12.5% | 15 | 30% |
Trap HP | 10 | 12.5% | 15 | 30% |
Trap Defense | 10 | 12.5% | 15 | 30% |
Construction Speed II | 10 | 15% | 30 | 65% |
Healing Cost Reduction | 10 | 3.5% | 15% | 10% |
Healing Speed | 10 | 7.5% | 15 | 20% |
Trap Production | 10 | 3.5% | 15 | 10% |
Trap Production Speed | 10 | 7.5% | 15 | 20% |
Reserves | 5 | 500,000 | 10 | 2,000,000 |
Stone Production Use | 5 | 5% | 10 | 20% |
Stone Gathering Speed | 5 | 5% | 10 | 20% |
Iron Production Rate | 5 | 5% | 10 | 20% |
Iron Gathering Speed | 5 | 5% | 10 | 20% |
Troop Training Capacity II | 10 | 5.6% | 15 | 15% |
Injured Troop Capacity I | 5 | 45,000 | 10 | 60,000 |
Maximum Reinforcement Capacity | 5 | 7,500 | 10 | 30,000 |
Silver Gathering Speed | 5 | 5% | 10 | 20% |
Silver Production Rate | 5 | 5% | 10 | 20% |
Injured Troop Capacity II | 10 | 105,000 | 15 | 140,000 |
Healing Speed II | 10 | 12.5% | 15 | 30% |
Troop Training Speed II | 10 | 12.5% | 15 | 30% |
Trap Production Cost Redux II | 10 | 4% | 15 | 15% |
Trap Production Speed II | 10 | 12.5% | 15 | 30% |
Research Speed II | 20 | 35% | 30 | 60% |
Food Production Rate II | 15 | 30% | 20 | 50% |
Food Gathering Speed II | 15 | 30% | 20 | 50% |
Injured Troop Capacity II | 15 | 177,000 | 20 | 300,000 |
Wood Production Rate II | 15 | 30% | 20 | 50% |
Wood Gathering Speed II | 15 | 30% | 20 | 50% |
Reinforcement Capacity II | 10 | 54,000 | 15 | 150,000 |
Stone Production Rate II | 15 | 30% | 20 | 50% |
Stone Gathering Speed II | 15 | 30% | 20 | 50% |
Caravan March Speed I | 5 | 5% | 10 | 15% |
Iron Production Rate II | 15 | 30% | 20 | 50% |
Iron Gathering Speed II | 15 | 30% | 20 | 50% |
Silver Production Rate II | 15 | 30% | 20 | 50% |
Silver Gathering Speed II | 15 | 30% | 20 | 50% |
Troop Capacity II | 10 | 12% | 15 | 30% |
Construction Speed III | 20 | 53% | 30 | 130% |
Food Production Rate III | 20 | 51.5% | 25 | 90% |
Food Gathering Speed III | 20 | 51.5% | 25 | 90% |
Wood Gathering speed III | 20 | 51.5% | 25 | 90% |
Wood Production Rate III | 20 | 51.5% | 25 | 90% |
Stone Gathering Speed III | 20 | 51.5% | 25 | 90% |
Stone Production Rate III | 20 | 51.5% | 25 | 90% |
Iron Gathering Speed III | 20 | 51.5% | 25 | 90% |
Iron Production Rate III | 20 | 51.5% | 25 | 90% |
Silver Gathering Speed III | 20 | 51.5% | 25 | 90% |
Silver Production Rate III | 20 | 51.5% | 25 | 90% |
Gathering March Speed | N/A | N/A | 20 | 70% |
Reserves II | N/A | N/A | 15 | 3,000,000 |
Reinforcement Capacity III | 15 | 130,000 | 20 | 300,000 |
Troop Training Capacity III | 20 | 130,000 | 20 | 35% |
Troop Capacity III | 15 | 34% | 20 | 70% |
Caravan March Speed II | 15 | 28% | 20 | 50% |
Research Speed III | N/A | N/A | 30 | 130% |
Battle
Skill | # Points to Progress | Bonus at Progression Point | Points | Max Bonus |
---|---|---|---|---|
Troop March Speed | 5 | 5% | 10 | 20% |
Maximum AP | 5 | 50 | 10 | 100 |
AP Regen Speed | 5 | 8% | 10 | 30% |
Monster Hunt Attack | 5 | 2.5% | 10 | 10% |
Troop Attack | 5 | 10% | 10 | 30% |
Hunting March Speed | 5 | 5% | 10 | 20% |
Hero Attack I | 5 | 50 | 10 | 100 |
Hero Defense I | 5 | 50 | 10 | 100 |
Hero HP I | 5 | 50 | 10 | 100 |
Maximum AP II | 5 | 150 | 10 | 300 |
Cavalry Attack | 10 | 12.5% | 15 | 30% |
Cavalry Defense | 10 | 12.5% | 15 | 30% |
Cavalry HP | 10 | 12.5% | 15 | 30% |
Siege Attack | 10 | 12.5% | 15 | 30% |
Siege Defense | 10 | 12.5% | 15 | 30% |
Siege HP | 10 | 12.5% | 15 | 30% |
Deployable Troop Size I | 5 | 3,000 | 10 | 15,000 |
Infantry Attack | 10 | 12.5% | 15 | 30% |
Infantry Defense | 10 | 12.5% | 15 | 30% |
Infantry HP | 10 | 12.5% | 15 | 30% |
Archer Attack | 10 | 12.5% | 15 | 30% |
Archer Defense | 10 | 12.5% | 15 | 30% |
Archer HP | 10 | 12.5% | 15 | 30 |
Rally Attack Troop Size I | 5 | 25,000 | 10 | 150,000 |
Enemy Troop HP Debuff | 15 | 10.5% | 20 | 20% |
Enemy Troop Defense Debuff | 15 | 10.5% | 20 | 20% |
Enemy Troop Attack Debuff | 15 | 10.5% | 20 | 20% |
Enemy Trap HP Debuff | 15 | 12.5% | 20 | 20% |
Enemy Trap Defense Debuff | 15 | 12.5% | 20 | 20% |
Enemy Trap Attack Debuff | 15 | 12.5% | 20 | 20% |
Enemy Hero HP Debuff | 15 | 17.5% | 20 | 35% |
Enemy Hero Defense Debuff | 15 | 17.5% | 20 | 35% |
Enemy Hero Attack Debuff | 15 | 17.5% | 20 | 35% |
Rally Attack Troop Size II | 15 | 185,000 | 20 | 350,000 |
Hero Attack II | 15 | 150 | 20 | 200 |
Hero Defense II | 15 | 150 | 20 | 200 |
Hero HP II | 15 | 150 | 20 | 200 |
Enemy Troop March Speed Debuff | 15 | 12.5% | 20 | 25% |
Deployable Troop Size II | 20 | 25,000 | 30 | 55,000 |
Enemy Infantry Attack Debuff I | 10 | 14% | 15 | 40% |
Enemy Cavalry Attack Debuff I | 10 | 14% | 15 | 40% |
Enemy Archer Attack Debuff I | 10 | 14% | 15 | 40% |
Enemy Siege Attack Debuff I | 10 | 14% | 15 | 40% |
Siege Attack II | 10 | 17.5% | 15 | 50% |
Cavalry Attack II | 10 | 24% | 15 | 60% |
Infantry Attack II | 10 | 24% | 15 | 60% |
Archer Attack II | 10 | 24% | 15 | 60% |
Enemy Cavalry's Basic Leveraged Attack Decrease I | 10 | 5% | 15 | 10% |
Enemy Infantry Basic Leveraged Attack Decrease I | 10 | 5% | 15 | 10% |
Enemy Archer's Basic Leveraged Attack Decrease I | 10 | 5% | 15 | 10% |
Troop Defense | 10 | 13.4% | 15 | 30% |
Enemy Hero Attack Debuff II | 5 | 5% | 10 | 20% |
Hunting March Speed II | 10 | 5% | 15 | 30% |
Enemy Troop Attack Debuff II | 15 | 36% | 20 | 80% |
Additional Damage in Raid | N/A | N/A | 15 | 30% |
Enemy Troop Defense Debuff II | N/A | N/A | 20 | 80% |
Enemy Troop March Speed Decrease II | 10 | 12% | 15 | 30% |
Enemy Siege Defense Debuff I | 10 | 12% | 15 | 30% |
Enemy Infantry Defense Debuff | 10 | 25% | 15 | 50% |
Enemy Archer Defense Debuff | 10 | 25% | 15 | 50% |
Enemy Cavalry Defense Debuff | 10 | 25% | 15 | 50% |
Enemy Hero Defense Debuff II | 5 | 5% | 10 | 20% |
Rally Troop Deployment Size III | 20 | 330,000 | 30 | 800,000 |
Deployable Troop Size III | 20 | 50,000 | 30 | 100,000 |
Enemy Siege HP Debuff I | 10 | 12% | 15 | 30% |
Enemy Infantry HP Debuff I | 10 | 25% | 15 | 50% |
Enemy Archer HP Debuff I | 10 | 25% | 15 | 50% |
Enemy Cavalry HO Debuff I | 10 | 25% | 15 | 50% |
Troop HP Increase | 10 | 12% | 15 | 30% |
Enemy Hero HP Debuff II | 5 | 5% | 10 | 20% |
Lord HP Regen Speed II | 5 | 5% | 10 | 20% |
Enemy Troop Attack Debuff III | 15 | 36% | 20 | 80% |
Enemy Troop HP Debuff III | 15 | 36% | 20 | 80% |
Hunting March Speed III | 15 | 35% | 20 | 70% |
Additional Damage in Raid II | 15 | 30% | 20 | 70% |
Siege Attack III | 15 | 71% | 20 | 150% |
Cavalry Attack III | 15 | 80% | 20 | 180% |
Infantry Attack III | 15 | 80% | 20 | 180% |
Archer Attack III | 15 | 80% | 20 | 180% |
Enemy Infantry Attack Debuff II | 20 | 55% | 30 | 120% |
Enemy Cavalry Attack Debuff II | 20 | 55% | 30 | 120% |
Enemy Archer Attack Debuff II | 20 | 55% | 30 | 120% |
Enemy Cavalry Basic Leveraged Attack Decrease II | 20 | 14% | 30 | 40% |
Enemy Infantry Basic Leveraged Attack Decrease II | 20 | 14% | 30 | 40% |
Enemy Archer Basic Leveraged Attack Decrease II | 20 | 14% | 30 | 40% |
Skilling Wisely
Do not fill more than the minimum points required on the nodes you don’t wish to use. In fact, the game will bump you off the skill you are filling when you reach the minimum points required to move to the next skill. If you want to fill more in that particular skill, merely go back in and add what you want. The charts above are a handy way to know how many points you will need to allocate. Remember you do not need to fill both the top and bottom of the tree to move to the next module.
Make a preset for each different type of ability you wish to enhance. For example;
- Economics
- Monster
- Attack
- Defense
- Debuffs
Once you hit VIP 15 you can freely switch between these without using a reset item or gold.
Reaching the end of either tree requires a high Lord Level. For example, I cannot reach the end of the Battle tree with Lord 70. Therefore, you must determine how many points you need to get where you want to go. For example, looking at the Battle chart above, the biggest gains are at the end of the tree. However, you may not be able to reach that point, or if you do you may only have a few points left. Don’t waste your points doing that. Analyze the stat boosts. If filling a node closer in the tree gives a bigger increase, don’t fill further just for the sake of it.
Your Lord Skills can make it or break it for you. Make sure you have the right preset equipped for what you are working on!
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