A Guide To Ancient Magic

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Ancient Magic gives many different types of boosts in Iron Throne. From Buffs to Targets, these elements must be used strategically to enhance your gameplay. In this Guide we will discuss;

  • Where can I find and activate Ancient Magic?
  • What types of Ancient Magic are there?
  • What are the activation requirements?
  • The specific boosts for each type of Ancient Magic

Let’s first turn our attention to where to find the Ancient Magic within your account.

Where do I find Ancient Magic?

Ancient Magic can be found in the Lord menu, directly to the left of your Lord Skills. Once you have clicked on this button the Ancient Magic tabs will appear, showing both the types of Ancient Magic and the Materials you have in your possession.

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== What types of Ancient Magic are there? ==

There are three different tabs for Ancient Magic. The majority are currently Buffs, but there are also tabs for Target and Other. Each can be enhanced to Level 15 by Enhancing with Magic Stone Materials and Radiant Magic Stones. The higher the Enhancement level the better the benefit, length of effect, and quicker cooldown. At Level 15 you have the option to use a Magic Stone to enhance the effect of the Ancient Magic.

Buffs

There are multiple different types of Buffs. Note that the time periods listed are based on the lowest Tier of the Ancient Magic. As you increase the level, the duration of the boost will increase. The full list of boosts at levels 5,10 and 15 are listed in the next section.

Absolute Defense

  • Growth Prerequisite: Citadel 35
  • Unlock Prerequisite: Absolute Defense’s Magic Stone *10
  • Nullifies a battle that has occurred in your Castle for 10 minutes at a certain rate.

Quarry Invader

  • Growth Prerequisite: Citadel 20
  • Unlock Prerequisite: Quarry Invader’s Magic Stone *10
  • Instantly finish gathering as much as the max troop capacity for the next gathering.

Song of Abundance

  • Growth Prerequisite: Citadel 20
  • Unlock Prerequisite: Song of Abundance’s Magic Stone *10
  • Upkeep won’t be consumed and Production Rate will be increased for 1 hour.

Rear Force Support

  • Growth Prerequisite: Citadel 35
  • Unlock Prerequisite: Rear Force Support’s Magic Stone *10
  • Has a chance to keep a shield on when participating in a Rally Attack for 30 Min.

Bravery Blade

  • Growth Prerequisite: Citadel 5
  • Unlock Prerequisite: Bravery Blade’s Magic Stone *10
  • Increases Troop Attack/Defense/HP and gives additional damage to Tier 1 and Tier 2 Enemy Troops for 15 min

Return of Dragon

  • Growth Prerequisite: Citadel 35
  • Unlock Prerequisite: Return of Dragon Magic Stone *10
  • Recharges the Dragon Deployment Count by 3

Ultimate Scout

  • Growth Prerequisite: Citadel 30
  • Unlock Prerequisite: Scout Skill’s Magic Stone *10
  • Has a chance to Scout by ignoring the opponent’s Scout Prevention buffs.

Liveratus’ Wisdom

  • Growth Prerequisite: Citadel 20
  • Unlock Prerequisite: Liveratus’ Wisdom’s Magic Stone *10
  • Greatly increases Research Speed for 10 minutes

Ancient Dragon of Earth

  • Growth Prerequisite: Citadel 30
  • Unlock Prerequisite: Ancient Magic Stone of Earth *10
  • Greatly increases Infantry stats for 15 min when using Dragon

Ancient Dragon of Sky

  • Growth Prerequisite: Citadel 30
  • Unlock Prerequisite: Ancient Magic Stone of Sky*10
  • Greatly increases Archer stats for 15 min when using Dragon

Ancient Dragon of Gust

  • Growth Prerequisite: Citadel 30
  • Unlock Prerequisite: Ancient Magic Stone of Gust *10
  • Greatly increases Cavalry stats for 15 min when using Dragon

Dummy Execution

  • Growth Prerequisite: Citadel 20
  • Unlock Prerequisite: Dummy Execution Magic Stone*10
  • Executes a Dummy to provide an Execution Buff

Troop Transfer

  • Growth Prerequisite: Citadel 35
  • Unlock Prerequisite: Troop Transfer Magic Stone *10
  • Reduces the cost of Troop Transfer

Helping Hand

  • Growth Prerequisite: Citadel 35
  • Unlock Prerequisite: Helping Hand Magic Stone *10
  • Increases available Help counts for 1 minute

Target

There are five different types of Target Ancient Magic.

Mark

  • Growth Prerequisite: Citadel 36
  • Unlock Prerequisite: Mark’s Magic Stone *10
  • Mark a player to display them on the map for 30min

Gold of Blessing

  • Growth Prerequisite: Citadel 30
  • Unlock Prerequisite: God of Blessing’s Magic Stone *10
  • Creates a Historic Site at a selected area.

Teleportation Exclusion Zone

  • Growth Prerequisite: Citadel 35
  • Unlock Prerequisite: Teleportation Exclusion Zone’s Magic Stone *10
  • Creates a Teleportation prohibited area for 30m to prevent enemies from teleporting.

Shield Restriction Area

  • Growth Prerequisite: Citadel 35
  • Unlock Prerequisite: Shield Restriction Area Magic Stone *10
  • Creates an area where a Peace Shield cannot be used for 15 minutes

Infiltration

  • Growth Prerequisite: Citadel 35
  • Unlock Prerequisite: Infiltration Magic Stone *10
  • Scouts the selected player’s remaining shield time and Equipment on Defense Heroes.

Misc.

There is only one Miscellaneous type of Ancient Magic at the moment.

A Flag of Invasion

  • Growth Prerequisite: Citadel 37
  • Unlock Prerequisite: Flag of Invasion’s Magic Stone *10
  • Invades another Kingdom at any time for 1 hour 30 minutes.

Unlocking, Activating and Enhancing Ancient Magic

In order to initially unlock a specific Ancient Magic to use you must have specific Magic Stone unlocks. These can be found in Packs, as well as rewards from Alliance War, Blood Moon, Kingdom Events, Invasion Events, and Magic Stone Chests.

Once you have unlocked a type, you can use it at any time (assuming you aren’t in cooldown).

As mentioned earlier, Ancient Magic can be Enhanced up to Level 15. At Level 15 you have the option to use a Magic Stone to enhance the effect of the Ancient Magic. Only Ancient Magic that you have unlocked is available for Enhancing.

Ancient magic.jpg

Enhancement Benefits

The following are the benefits for Levels Base, 5, 10, 15 and Enhanced Effect for each type of Ancient Magic.

Song of Abundance
  Base Level Level 5 Level 10 Level 15 Level 15 Magic Stone Effect
Activation Chance 100% 100% 100% 100% 100%
Resource Production Rate 100% 300% 500% 700% 800%
Troop Upkeep Reduction -100% -100% -100% -100% -100%
Duration 1 Hour 3 Hours 5 Hours 7 Hours 8:24 Hours
Cooldown 1 Day 12 Hours 1 Day 4:48 Hours 19:12 Hours 12 Hours 12 Hours


Absolute Defense
  Level 1 Level 5 Level 10 Level 15 Level 15 Magic Stone Effect
Activation Chance 25% 30% 35% 40% 40%
Duration 10 Min. 16:40 Min. 25 Min. 1 Hour 36 Min.
Cooldown 3 Days 2 Day 16:48 Hours 2 Days 7:12 Hours 1 Day 1 Day


Quarry Invader
  Level 1 Level 5 Level 10 Level 15 Level 15 Magic Stone Effect
Activation Chance 100% 100% 100% 100% 100%
Count 1 1 1 1 1
Duration 10 Min. 10 Min. 10 Min. 10 Min. 12 Min.
Cooldown 2 Days 1 Hour 1 Day 16:40 Hours 1 Days 8:20 Hours 1 Day 19:12 Hours


Rear Force Support
  Base Level Level 5 Level 10 Level 15 Level 15 Magic Stone Effect
Activation Chance 100% 100% 100% 100% 100%
Count 1 2 3 4 5
Duration 30 Min. 40 Min. 50 Min. 1 Hour 1:12 Hours
Cooldown 1 Day 12 Hours 1 Day 4:48 Hours 19:12 Hours 12 Hours 2 Days 9:36 Hours


Bravery Blade
  Base Level Level 5 Level 10 Level 15 Level 15 Magic Stone Effect
Activation Chance 100% 100% 100% 100% 100%
Troop Attack 200% 450% 675% 800% 1,000%
Troop Defense 25% 50% 75% 100% 200%
Troop HP 25% 50% 75% 100% 200%
Additional Damage to T1 1,000% 1,800% 2,500% 3,000% 4,000%
Additional Damage to T2 1,000% 1,800% 2,500% 3,000% 4,000%
Duration 7:30 Min. 17:30 Min. 20 Min. 30 Min. 30 Min.
Cooldown 2 Days 1 Hour 1 Day 4:48 Hours 19:12 Hours 12 Hours 19:12 Hours


Gold of Blessing
  Base Level Level 5 Level 10 Level 15 Level 15 Magic Stone Effect
Activation Chance 100% 100% 100% 100% 100%
Gold 5,000-10,000 10,000-15,000 15,000-20,000 20,000-25,000 20,000-25,000
Cooldown 2 Days 1 Hour 1 Day 16:40 Hours 1 Day 8:20 Hours 1 Day 19:12 Hours


Mark
  Base Level Level 5 Level 10 Level 15 Level 15 Magic Stone Effect
Activation Chance 50% 55% 60% 65% 65%
Area of Effect 1 1 1 1 1
Duration 30 Min. 40 Min. 50 Min. 1 Hour 1:12 Hours
Cooldown 2 Days 1 Hour 1 Day 16:40 Hours 1 Day 8:20 Hours 1 Day 19:12 Hours


Flag of Invasion
  Base Level Level 5 Level 10 Level 15 Level 15 Magic Stone Effect
Activation Chance 100% 100% 100% 100% 100%
Enemy Troop Attack Debuff -200% -500% -300% 0 0
Enemy Troop Defense Debuff -25% -150% -50% 0 0
Enemy Troop HP Debuff -25% -150% -50% 0 0
Duration 1:30 Hours 2:20 Hours 3:10 Hours 4 Hour 4:48 Hours
Cooldown 12 Days 12 Hours 10 Days 7 Days 12 Hours 5 Days 5 Days


Ultimate Scout
  Base Level Level 5 Level 10 Level 15 Level 15 Magic Stone Effect
Activation Chance 50% 60% 70% 100% 100%
Count 1 3 6 9 10
Duration 10 Min. 45 Min. 1 Hour 40 Min. 3 Hours 3:30 Hours
Cooldown 1 Day 12 Hours 1 Day 7:12 Hours 1 Day 12 Hours 18 Hours


Livertus' Wisdom
  Base Level Level 5 Level 10 Level 15 Level 15 Magic Stone Effect
Activation Chance 100% 100% 100% 100% 100%
Research Speed 100% 400% 700% 1400% 1500%
Duration 10 Min. 20 Min. 30 Min. 1 Hour 1 Hour
Cooldown 1 Day 12 Hours 1 Day 7:12 Hours 1 Day 6 Hours 18 Hours


Return of Dragon
  Base Level Level 5 Level 10 Level 15 Level 15 Magic Stone Effect
Activation Chance 100% 100% 100% 100% 100%
Number of Uses 3 5 7 9 9
Cooldown 2 Days 12 Hours 2 Days 4:48 Hours 2 Days 1 Day 6 Hours 1 Day


Ancient Dragon of Earth
  Base Level Level 5 Level 10 Level 15 Level 15 Magic Stone Effect
Activation Chance 100% 100% 100% 100% 100%
Infantry Attack (Upon Dragon Deployment) 100% 200% 300% 450% 500%
Infantry Defense (Upon Dragon Deployment) 25% 55% 85% 130% 150%
Infantry HP (Upon Dragon Deployment) 25% 55% 85% 130% 150%
Troop Attack (Upon Dragon Deployment) N/A 30% 60% 100% 100%
Leveraged Infantry Attack (Upon Dragon Deployment) N/A 15% 30% 50% 75%
Duration 15 Min. 20 Min. 25 Min. 40 Min. 50 Min.
Cooldown 5 Days 3 Days 19:12 Hours 2 Days 19:12 Hours 1 Day 1 Day


Ancient Dragon of Sky
  Base Level Level 5 Level 10 Level 15 Level 15 Magic Stone Effect
Activation Chance 100% 100% 100% 100% 100%
Archer Attack (Upon Dragon Deployment) 100% 200% 300% 450% 500%
Archer Defense (Upon Dragon Deployment) 25% 55% 85% 130% 150%
Archer HP (Upon Dragon Deployment) 25% 55% 85% 130% 150%
Troop Attack (Upon Dragon Deployment) N/A 30% 60% 100% 100%
Leveraged Archer Attack (Upon Dragon Deployment) N/A 15% 30% 50% 75%
Duration 15 Min. 20 Min. 25 Min. 40 Min. 50 Min.
Cooldown 5 Days 3 Days 19:12 Hours 2 Days 19:12 Hours 1 Day 1 Day


Ancient Dragon of Gust
  Base Level Level 5 Level 10 Level 15 Level 15 Magic Stone Effect
Activation Chance 100% 100% 100% 100% 100%
Cavalry Attack (Upon Dragon Deployment) 100% 200% 300% 450% 500%
Cavalry Defense (Upon Dragon Deployment) 25% 55% 85% 130% 150%
Cavalry HP (Upon Dragon Deployment) 25% 55% 85% 130% 150%
Troop Attack (Upon Dragon Deployment) N/A 30% 60% 100% 100%
Leveraged Cavalry Attack (Upon Dragon Deployment) N/A 15% 30% 50% 75%
Duration 15 Min. 20 Min. 25 Min. 40 Min. 50 Min.
Cooldown 5 Days 3 Days 19:12 Hours 2 Days 19:12 Hours 1 Day 1 Day


Shield Restriction Area
  Base Level Level 5 Level 10 Level 15 Level 15 Magic Stone Effect
Activation Chance 100% 100% 100% 100% 100%
Area of Effect 3 3 4 5 5
Duration 30 Min. 45 Min. 1 Hour 1:30 Hours 1:30 Hours
Cooldown 5 Days 4 Days 2 Days 12 Hours 1 Day 8 Hours 1 Day


Dummy Execution
  Base Level Level 5 Level 10 Level 15 Level 15 Magic Stone Effect
Activation Chance 100% 100% 100% 100% 100%
Cooldown 6 Days 5 Days 18 Hours 5 Days 8 Hours 2 Days 16 Hours 2 Days 6 Hours


Helping Hand
  Base Level Level 5 Level 10 Level 15 Level 15 Magic Stone Effect
Activation Chance 100% 100% 100% 100% 100%
VIP Help 1 3 6 12 12
Duration 10 Min. 15 Min. 25 Min. 50 Min. 50 Min.
Cooldown 2 Days 2 Hours 1 Day 16 Hours 1 Day 6 Hours 12 Hours 10 Hours


Troop Transfer
  Base Level Level 5 Level 10 Level 15 Level 15 Magic Stone Effect
Activation Chance 100% 100% 100% 100% 100%
Troop Transfer Cost Redux 80% 82% 83% 90% 90%
Duration 10 Min. 10 Min. 10 Min. 10 Min. 10 Min.
Cooldown 2 Days 9 Hours 1 Day 23 Hours 1 Day 8 Hours 10 Hours 6 Hours

Using Ancient Magic

Once you have unlocked the Ancient Magic you simply activate the one you wish to use. Keep in mind that each one has a cooldown, so once you pop it you will have to wait. For Target Magic types you will need to choose your target area in order for it to apply.

For more on Ancient Magic, check out Princess Kat’s awesome video!

What’s Next

Learn about Crimson Steel Gear, and how it can help boost your Defense in “A Look at the New Crimson Steel Gear“.

Take a deeper look at the boosts in your Castle and how they can help you by watching Princess Kat in “Boosts Within Your Castle“.

Conclusion

Ancient Magic has very specific uses and in some cases significant Cooldown timers. Make sure you use the boosts wisely. For example, don’t pop a Bravery Blade for a normal In-Kingdom Rally if you are going to want to use it that evening in Blood Moon! Do you have any questions or comments about Ancient Magic? Let us know in the comments below.

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